1,408 research outputs found

    Kemampuan Pragmatik Mahasiswa Tingkat II Jurusan Bahasa Prancis, Fbs-unj

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    The objective of this study is to find out the information about pragmatics competence of second year student in the French Department, State University of Jakarta (UNJ) Jakarta. The writers believed that it is important to conduct this study, because pragmatics competence actually is not taught explicitly in the French Department. Meanwhile, pragmatics competence plays an important role both in oral and written communication. It is hope that this study can give the contribution to the French Department especially to French curriculum department. This study was conducted on July in 2007 in the French Department, UNJ Jakarta. It was conducted through descriptive analytical interpretative by analysing the result of students' pragmatics competence test. The population of this study is 35 French students of UNJ Jakarta who have completely taken all language skills subject. The instrument of this study is the test of pragmatics competence, which consists of 40 questions in form of multiple choices. The process of pragmatics test designing was based on the themes that have been learnt during learning process. In the French Department, pragmatics is not taught explicitly but it is integrated in the language skills subject such as writing, reading, speaking and listening. The data showed that there are 10 questions which cannot be answered correctly by the students. It is because the number of errors done by the students ranges from 18 to 30. In contrast, there are 20 questions which can be answered correctly by the students. It is because the number of errors done by the students ranges from 1 to 8. The result of this study showed that the students already have a good understanding of pragmatics which is practically integrated in the language skills subject. In addition, student's pragmatics competence relates thoroughly to his/her creativity. To summarize, if the student is creative, he/she will then be able to use the language relevant to the context occurred, or in other words, he/she understands well the pragmatics. It is therefore important for the teachers to develop students' pragmatics competence by exposing them to practicing the language in various setting

    Walking for Leisure: The Translocal Lives of First-Generation Gujarati-Indian Men and Women

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    Walking as a leisure pastime is particularly popular amongst first generation members of the South Asian community. In this paper, walking is used as a vehicle to explore the connections that these Gujarati Indian men and women have to the spaces/ places of their local communities and ‘home’. Whilst the lives of younger generations of South Asian men and women have tended to be at the forefront of academic debates, this has had the unfortunate effect of reducing the subjectivities of older groups to more narrow and fixed ideas about South Asian traditions and cultures. Thus limiting an understanding of their identities as also being hybrid, multiple and in-process. Additionally, much of the research about the leisure lives of migrant groups has been based upon research about the subjectivities and belonging of men, the histories of women have been relatively ignored. In order to address these absences, this research utilised participatory methods to explore first generation Gujarati Indian men and women’s experiences of walking. The research findings revealed that the spaces/places that they walked through and across as part of their daily routines whilst relatively ordinary, were deeply meaningful, they enabled the participants to forward the translocal character of their identities over time and across space

    Systematic Review of the Literature on Black and Minority Ethnic Communities in Sport and Physical Recreation

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    The Carnegie Research Institute was commissioned by Sporting Equals and the Sports Councils to conduct an independent systematic review of the literature on participation in sport and recreation by Black and minority ethnic (BME) communities. The brief was to focus on UK material from the past ten years, to compile an electronic, bibliographic database and use that evidence to assess the policy significance of existing knowledge in the drive to widen and increase participation. Although the field might still be considered under-researched over 300 items were identified. Judgements were made on the quality of the research on the basis of the methodological and theoretical soundness and the credibility of the link between the conclusions and the data. The various items were collated in an electronic, bibliographic database and coded as: substantive research of good quality; related public statistics and policy documents; and other related materials of interest. The research, policy and practice contained in this body of work is set within an expanding national and international framework of policy and legislation concerned with human rights and principles of equality. The Sports Councils and Sporting Equals have played a significant part in this through initiatives like the Equality Standard. They have not been acting in isolation, but have received support from other sports bodies with initiatives both to challenge discrimination and inequality and to promote participation and inclusion. Nonetheless, there still seems to be a measure of disconnection between research, sports policies and equality policies. Indeed, sports policies are sometimes based on limited representations of racism and so are inhibited in the way they address racial equality

    Space for inclusion? The Construction of Sport and Leisure Spaces as Places for Migrant Communities

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    The research on which this paper is based started from the proposition that sport and leisure spaces can support processes of social inclusion (Amara et al., 2005), yet may also serve to exclude certain groups. As such, these spaces may be seen as contested and racialised places that shape behaviour. We shall use this paper not just to explore how those spaces are perceived by new migrants, but how those interpretations may vary with time and processes of social change. That involves examining how sport and leisure spaces are encoded in different ways, thereby affecting people’s experience, while at the same time recognising that their sport and leisure practices shape those social constructions. We argue that such an understanding is necessary to inform policies and practices that could promote the development of mutual and shared spaces rather than disconnected multiple occupations of spaces. Our goal is not only to contribute to the development of theory, but also to the debate that has counterposed multiculturalism and integrationism. Our recent systematic review, conducted for Sporting Equals and the sports councils (Long et al., 2009), synthesised literature on participation in sport and physical recreation by people from Black and Minority Ethnic Communities (BME) in the UK. That review identified a growing body of research, but one focussing primarily on the experiences of Black and Asian groupings. That has led us to turn to a consideration of new migrant communities. In this paper we shall be reporting on empirical research conducted with ‘new migrants’ now living in Leeds

    KONFLIK YANG DIALAMI TOKOH GOGOL DALAM MENJALANI KEHIDUPAN DUA BUDAYA PADA FILM THE NAMESAKE KARYA MIRA NAIR

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    America is known as the country of immigrant because most of the American people are immigrants. They came from many different countries with many different cultures too. Sometimes, the different culture between their own culture and American culture makes them face some conflicts. The person who often faces those conflicts is the second immigrant or the children of the first immigrant who was born in America. That issue is the reasons why the writer makes this thesis. This thesis is aimed to analyze the conflicts which are faced by Gogol, one of the characters in the movie entitled “The Namesake”. The method of research in writing this thesis is library research. The methods of approaches that the writer uses are structural approach, sociology of literature and psychological theory. The structural approach is used to analyze intrinsic aspects such as character, setting and conflict. Besides that, the writer also uses cinematography theory since this thesis uses movie as the object. The sociology of literature is used only in observation of Indian culture and American culture in “The Namesake” movie. Meanwhile, in the psychological theory, the writer uses psychoanalytical theory of Sigmund Freud which consists of id, ego, and superego. Through the analysis, the writer finds that Gogol faces a lot of conflicts, both internal and external. The conflicts appear because three structures in psychoanalytical theory (id, ego and superego) are not integrated well and do not work in harmony. Besides that, the writer also finds that there is culture clash between Indian culture and American culture which gives certain effects in Gogol’s life

    PENGEMBANGAN MEDIA LAGU SEBAGAI MEDIA PENDUKUNG UNTUK KETERAMPILAN MENYIMAK BAHASA JERMAN PADA KELAS X SMAN 2 SIDOARJO

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    Based on the results of the need analysis, the position of song’s media in SMAN 2 Sidoarjo was very needed in listening Germany learning for students in tenth grade. This purpose of this research is to describe the development process of song’s media and its quality. Used of theory 4D Thiagarajan et al., this is showed that the score that was reached from the validation of questionnare from the media expert were 100%, and score of 94,4% that gotten from the validation of questionnare of the material expert, with the positive responses from the students, 80,37%.   Key words: Development, Song’s Media, Listenin

    Upaya Meningkatkan Minat Belajar Siswa Pada Pelajaran IPS Melalui Metode Tanya Jawab Di Kelas IV SDN Batangono Kecamatan Buko Kabupaten Bangkep

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    Penelitian ini dilatar belakangi oleh rendahnya minat dan hasil belajar siswa, yang dibuktikan dengan hasil tes pra tindakan yaitu persentase ketuntasan klasikal adalah 60% atau 8 siswa yang tidak tuntas dari 20 siswa, dan daya serap klasikal 63,5% serta hasil rata-rata hanya mencapai 6,4. Rumusan masalah penelitian ini adalah apakah minat belajar siswa kelas IV SDN Batangono Kecamatan Buko Kabupaten Banggai Kepulauan dapat meningkat dengan menggunakan metode tanya jawab pada pelajaran IPS?. Penelitian ini bertujuan untuk mengetahui peningkatan minat belajar siswa kelas IV SDN Batangono Kecamatan Buko Kabupaten Banggai Kepulauan dengan menggunakan metode tanya jawab pada pelajaran IPS. Jumlah siswa sebanyak 20 orang. Penelitian ini adalah penelitian tindakan kelas yang terdiri atas dua siklus. Rancangan penelitian mengikuti tahap penelitian yang mengacu pada modifikasi diagram Kemmis dan Mc. Taggart, yaitu 1) Perencanaan tindakan, 2) Pelaksanaan tindakan, 3) Observasi, dan 4) Refleksi. Teknik pengumpulan data yang digunakan adalah lembar observasi guru dan penilaian minat belajar siswa, serta tes hasil belajar siswa. Hasil penelitian menunjukkan bahwa terjadi peningkatan hasil belajar, dari siklus I ke siklus II. Peningkatan tersebut dibuktikan dengan hasil penilaian minat belajar siswa pada siklus I rata-rata hasil penilaian adalah 65,4% dalam kriteria aktif dan meningkat pada siklus II yaitu diiperoleh minat belajar rata-rata dalam kriteria sangat aktif atau persentase mencapai 79,2%. Analisis tes hasil belajar siswa yang diperoleh pada siklus I, yakni siswa yang tuntas 15 dari 20 siswa atau persentase ketuntasan klasikal sebesar 75% dan daya serap klasikal 73,5%. Pada siklus II siswa yang tuntas 19 dari 20 siswa atau ketuntasan klasikal 91% dan dan daya serap klasikal sebesar 80,5%. Dengan demikian, berdasarkan hasil penelitian menunjukkan bahwa penerapan metode tanya jawab pada pelajaran IPS dapat meningkatkan minat belajar siswa kelas IV SDN Batangono Kecamatan Buko Kabupaten Banggai Kepulauan. Minat belajar yang telah dicapai oleh siswa kelas IVSDN Batangono dalam pelajaran IPS dipertahankan bahkan ditingkatkan lag

    Pendugaan Umur Simpan Jagung Manis Berdasarkan Kandungan Total Padatan Terlarut Dengan Model Arrhenius

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    Sweet corn has short shelf life at room temperature storage in the tropical countries (28-33°C). The quality deterioration of sweet corn can be determined by the decrease of its sugar content. The study aimed to estimate the shelf life of sweet corn based on the reduction of its total soluble solid (TSS) by using Arrhenius model. The samples were prepared from fresh harvested corn stored for 10 days at 3 different temperatures of 5, 15 and 28 °C. Total soluble solid (TSS) were analyzed every day by using abbe refractrometer. Organoleptic analysis was used by using hedonic scales from 1 to 7. The analysis was conducted until respondents had graded the samples at score 5 (dislike slightly), 6 (dislike) and approaches can be used to calculate the shelf life of sweet corn. The acceleration factor for the TSS degradation at null approach, it was estimated that if the sweet corn were stored at temperature of 30, 25, 20, 15, 10 and 5°C, the shelf temperatures, the shelf life of sweet corn would be 3.7, 4.5, 5.6, 6.8, 8.4, and 10.3 days. In conclusion, the shelf life predictions of sweet corn were valid well with the experimental results

    Penggunaan Media Gambar untuk Meningkatkan Proses Pembelajaran Tema Tanaman dan Binatang di Sekolah Dasar

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    Pembelajaran yang berlangsung di kelas IIA SDN Manukan Kulon Tandes Surabaya masih menggunakan cara lama yaitu ceramah dan latihan soal. Guru juga masih kesulitan dalam menerapkan pembelajaran tematik di kelas. Selain itu guru belum menggunakan suatu media yang bisa menarik perhatian siswa. Proses belajar yang berlangsung membosankan menyebabkan siswa tidak konsentrasi belajar. Pada akhirnya proses belajar yang masih memerlukan perbaikan ini dibuktikan dengan belum tercapainya KKM oleh sebagian siswa. Oleh karena itu, untuk meningkatkan proses belajar yang ada di kelas IIA peneliti menerapkan pembelajaran tematik dengan menggunakan media gambar. Pembelajaran tematik dipilih karena sesuai dengan cara pandang siswa yang memandang segala sesuatu sebagai satu kesatuan. Selain itu, siswa juga masih berada pada taraf berpikir konkret. Media gambar dipilih karena gambar dapat menerjemahkan ide-ide abstrak menjadi lebih konkret. Penelitian ini bertujuan untuk meningkatkan proses belajar siswa dalam mendeskripsikan tumbuhan atau binatang serta perkalian pada mata pelajaran Bahasa Indonesia dan matematika Subyek penelitian ini adalah siswa kelas IIA SDN Manukan Kulon Tandes Surabaya yang berjumlah 38 siswa. Jenis penelitian yang digunakan adalah penelitian tindakan kelas yang terdiri dari dua siklus. Setiap siklus dilaksanakan melaui empat tahap yaitu perencanaan, pelaksanaan, pengamatan dan refleksi. Data penelitian diperoleh melalui observasi aktivitas guru, aktivitas siswa, tes, angket motivasi dan catatan lapangan. Data yang diperoleh kemudian dianalisa dengan menggunakan analisa data kualitatif dan kuantitif deskriptif. Hasil penelitian menunjukkan bahwa persentase aktivitas guru mengalami peningkatan sebesar 16% dari 78% pada siklus I menjadi 94% pada siklus II. Aktivitas siswa mengalami peningkatan 19% yaitu dari 74% pada siklus I menjadi 93% pada siklus II. Motivasi siwa mengalami peningkatan sebesar 20% yaitu dari 79% pada siklus I menjadi 89% pada siklus II. Hasil tes Bahasa Indonesia pada siklus I nilai rata-rata yang diperoleh 81 dengan ketuntasan klasikal 71% dan pada siklus II nilai rata-rata 90 dengan ketuntasan klasikal mencapai 92%. Sementara hasil tes matematika pada siklus I nilai rata-rata yang diperoleh 82 dengan ketuntasan secara klasikal mencapai 74% pada siklus I dan pada siklus II nilai rata-rata yang diperoleh 89 dengan ketuntasan klasikal mencapai 95%. Serta kendala-kendala yang dialami pada siklus I dapat diatasi dengan baik pada siklus II. Kata kunci: media, gambar, proses Abstract : Teaching learning process in class IIA SDN Manukan Kulon Tandes Surabaya still used conventional ways which was lecturing and exercises. The teachers also still faced difficulties to implement thematic teaching learning in the class. Besides, teachers had not used teaching aids which can attract student\u27s attention. A boring teaching learning process caused students do not concentration in learning. In a result, teaching learning process still needs improvement, it is approved with the students had not achieved minimum standard yet. Because of that, to enhance teaching learning process in class IIA, the researcher implemented thematic teaching learning using picture media. This is chosen because of the appropriateness with the student\u27s perspective whose vision is a unity. Moreover, students also still on the concrete perspective. Picture media was chosen because pictures can translate abstract ideas become more concrete. This research aim is enhancing students\u27 learning process in describing plants or animals, also crossing in the subject of Bahasa Indonesia and mathematics. The research objects were students class IIA SDN Manukan Kulon Tandes Surabaya in a number of 38. The kind of research was used is classroom action research which contains of two cycles. Every cycle was conduct through four stages: planning, action, observation and reflection. The data taken from teacher activity, student activity, test, motivation questionnaire, and field note. The data then analys with qualitative and quantitative descriptive analysis. Research result showed that percentage of teacher\u27s activities increase in a number of 16% from 78% in the cycle I become 94% in the cycle II. Students\u27 activities also increase 19% from 74% in the cycle I become 93% in the cycle II. Student\u27s motivation increase 20% from 79% in the cycle I become 89% in the cycle II. Test result of Bahasa Indonesia Subject in the cycle I get the mean 81 with the complete classical of 71% and in the cycle II the mean is 90 with the complete classical of 92%. Meanwhile, mathematics test result the cycle I get mean 82 with the complete classical achieve the number of 74% in the cycle I and mean of cycle II is 89 with the complete classical of 95%. Also every constraint that happen in cycle I can be solved well in cycle II

    Eksperimen Media Melukis dengan Menggunakan Kertas Foto “Terbakar”

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    Padamasasekaranginisebagianpelukismaupunsenimanseringkalimenggunakankanvassebagai media melukis. Seiring dengan perkembangan zaman pelukis dituntut untuk lebih kreatif dalam berkarya seni, seperti halnya dalam pemilihan media melukis. Limbah dan sampah kertas foto “terbakar” selama ini terbuang begitu saja, padahal limbah dan sampah kertas foto tersebut dapat dimanfaatkan sebagai media melukis. Untuk itu perlu adanya media baru dalam berkarya seni dengan media yang lebih menarik. Rumusan masalah dalam penelitian ini adalah (1) Bagaimana proses eksperimen media melukisdenganmenggunakan media kertasfoto “terbakar” (2) Bagaimana hasil eksperimen media melukis denganmenggunakan media kertasfoto “terbakar” (3) Bagaimanakualitas hasil bahan eksperimen melukis denganmenggunakan media kertasfoto “terbakar”. Tujuan dalam peneltian ini adalah mendiskripsikan proses eksperimen mediamelukisdenganmenggunakan media kertasfoto “terbakar”, mengetahui hasil eksperimen melukisdenganmenggunakan media kertasfoto “terbakar” dan mengetahuikualitashasil bahan eksperimen melukisdenganmenggunakan media kertasfoto “terbakar”. Metode penelitian yang digunakan adalah deskriptif kualitatif dengan metode eksperimen, penelitian ini tidak menyajikan angka – angka yang di analisis secara statistik melainkan berupa uraian deskriptif dari hasil eksperimen yang dilaksanakan, tetapi memungkinkan memakai angka dalam uji validasi, maka hasilnya merupakan paparan atau informasi dalam bentuk pendekatan deskriptif tentang keadaan – keadaan nyata yang terjadi pada proses eksperimen. Presentase hasil validasi lukisan pada eksperimen media melukis dengan menggunakan kertas foto “terbakar” oleh validator ahli bidang akademik yaitu Bapak Winarno, S.sn., M.sn mencapai 95% dengan kriteria baik dan presentase validasi dari validator ahli lukis Bapak Drs. Rachmad mencapai 95% dengan kriteria baik, sehingga eksperimen media melukis dengan menggunakan kertas foto “terbakar” layak digunakan sebagai media untuk melukis.oleh karena itu diharapkan bagi pelukis dan mahasiswa seni rupa, penggunaan media kertas foto “terbakar” dapat menjadi alternatif media untuk melukis.  Kata Kunci: Eksperimen, media, kertas foto “terbakar”, lukisan In this era most of painters and artists often use the canvas in painting media.Time past by they are demanded to be able to become creative creating the arts, for example choosing the paint media .Sewage of “burning photo paper during this thrown away, whereas sewage and rubbish photo paper "that" can be used as a medium of painting.For that, we need a new media in creating of arts in to be interesting media.Formulation of the problem in this study were (1) How does the process of painting media experiment using media "burning" photo paper (2) How  the results of experiments using the medium of painting media "burning" photo paper (3) How the quality of the results of experimental materials to paint with using the media “burning”photo paper.The aim of this research is to describe the process of painting media experiment using “burning”photo paper, to know the results of experiments using the medium of painting with “burning” photo paper and the quality of the results of experimental materials to paint with using “burning” photo paper. The method which is used descriptive qualitative experimental method, because this study did not present figures - figures that were statistically analysed but in the form of descriptive analysis of the results of experiments carried out, but allows the use of numbers in the validity of the test, then the result is an explanation or information in the form of approach descriptive about the state - a real situation that occurs in the process of experimentation. Percentage experimental validation results on the media paint painting using “burning” photo paper by the validator expert academic field, Mr.Winarno, S.Sn., M.Sn reached 95% with good criterion and the percentage of the validation results of the validator expert painter Drs.Rachmad reach 95% with good criteria, so the paint media experiment using media "burning" photo paper fit for use as a medium for painting.It is therefore expected for painters and art students, using “burning” photo paper media can be an alternative media for painting. Keywords: Experiment, media, “burning” photo paper, paintin
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